Visualizing Technology, Introductory - Debra Geoghan - 9780133110685 - MIS (Management Information Systems) - Computer Concepts - Pearson Schweiz AG - Der Fachverlag fuer Bildungsmedien - 978-0-1331-1068-5

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Visualizing Technology, Introductory

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Titel:   Visualizing Technology, Introductory
Reihe:   Prentice Hall
Autor:   Debra Geoghan
Verlag:   Prentice Hall
Einband:   Softcover
Auflage:   2
Sprache:   Englisch
Seiten:   464
Erschienen:   Januar 2013
ISBN13:   9780133110685
ISBN10:   0-13-311068-0
Status:   Der Titel ist leider nicht mehr lieferbar. Sorry, This title is no longer available. Malheureusement ce titre est épuisé.
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Ersatztitel:
ISBNTitelAuflageEinbandErscheintVerfügbarPreis
9780133831061 Visualizing Technology, Introductory 3 Softcover 05.2014
ca. 7-9 Tage
157.00

Visualizing Technology, Introductory

Description

For introductory courses in computer concepts, digital literacy, or computer literacy often including instruction in Microsoft Office.

Visualizing Technology
is unlike any textbook you’ve seen before. You won’t find pages full of long paragraphs. Instead, you’ll find a highly visual, magazine-style layout with images used creatively to represent concepts, making them easy to remember; chapters organized as articles with catchy headlines; and all the details needed but in bite-size chunks of text written   6 the way students are hardwired to think. You’ll also find coverage of ethics, green computing, and careers in every chapter, and the content is modular, so you can use this book the way you teach your course. 

The Second Edition features a brighter, lighter design, better flow, reorganized and updated content, and some other cool new features:

  • New and Expanded Topic Coverage, including more on Macs and cloud computing
  • Additional Hands-on Activities—you asked and we answered by adding a second hands-on project to each chapter, with Mac-specific instructions too!
  • Two new Microsoft Office application projects are included at the end of each chapter for classes that also cover apps. These projects use topics from the chapter making the apps projects relevant to the concepts part of your course. One of these exercises is also available in MyITLab as a grader project. 
  • New VizClips are short videos that demo key concepts from each chapter.
  • QR codes are included to take students directly to relevant websites.
  • Updated IT Simulations allow your students to work through an activity covering key topics (one per chapter).

Features

Visualizing Technology is the Computer Concepts book that enables instructors to see Computer Concepts through their students' eyes!¿ This book covers all of the traditional¿topics¿taught in a Computer Concepts course¿but in a non-traditional way that is more appealing to visual and kinesthetic learners.

¿

This book is unlike any textbook you've seen before in terms of organization, layout, and design.

  • A highly visual layout with bite-sized chunks of text, no long paragraphs
  • Chapters organized as articles with catchy headlines
    • Each Chapter Objective is covered on a two-page or four-page spread
    • A Running Project¿is included in¿each chapter, providing students with a hands-on activity for each Objective
  • Images are included to represent concepts so the concepts are easy for students to remember
  • The¿book was written for the learning styles of most students today - visual and kinesthetic

¿

Hands-on activities pull students in as they learn the material by doing, not just by reading.

  • Two hands-on projects per chapter allow students more of a chance to practice what they are learning.
  • Updated IT Simulations allow your students to work through an activity covering key topics (one per chapter).
  • Running Project is included in each chapter


In-chapter elements engage students and offer coverage of current, hot topics.

  • A Running Project that continues throughout each chapter
  • Things You Need To Know boxes¿at¿the end of each Objective provide a brief summary of key topics¿
  • Find Out More boxes direct readers to the web where¿they can learn more, along with questions they can answer
  • The Green Computing element discusses the efficient and eco-friendly use of computers and other technology
  • Ethics boxes pose an ethical dilemma and ask students to ponder the legality or ethics of the situation
  • The How To feature provides step-by-step instructions for completing two hands-on activities for each chapter
  • NEW - QR codes are included to take students directly to relevant websites
  • NEW and Expanded Topic Coverage.¿Everything is current and up to date, plus we added more coverage of hot topics such as tablets, Macs, and cloud computing.
  • Tech Bytes Weekly provides a timesaving news feed that allows¿instructors to add interesting, timely, and relevant news items to their weekly lectures without having to search themselves. TIA Weekly also features valuable links and other resources, including discussion questions and course activities. Sign up at http://tianewsletter.pearsonhighered.com/public/ or link to it via MyITLAB.¿


A wealth and variety of end-of-chapter exercises provide instructors with lots of assessment options.

  • NEW - Two new Microsoft Office application projects are included at the end of each chapter for classes that also cover apps. These projects use topics from the chapter making the apps projects relevant to the concepts part of your course. One of these exercises is also available in MyITLab as a grader project.
  • Objective recap
  • Key Terms
  • Mind Map review of chapter
  • Review Exercises
  • True or False
  • Fill in the Blank
  • Running Project
  • File Management
  • Critical Thinking
  • Do It Yourself
  • Ethical Dilemma
  • On The Web
  • Collaboration


Companion Website: www.pearsonhighered.com/geoghan

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New to this Edition

 

What’s new in Visualizing Technology, Second Edition?

We asked folks like you how we could make this book even better–and we listened. With a brighter, lighter design, better flow, reorganized and updated content, and some cool new features, the Second Edition of Visualizing Technology is better than ever.

  • Enhanced Design. Lightened the color palette and improved the flow of text to make the flow easier to follow
  • Added New and Expanded Topic Coverage. Everything is current and up to date, plus we added more coverage of hot topics such as tablets, Macs, and cloud computing
  • Reorganized content. The biggest change we made was moving application software up to chapter 2, so students are introduced to software before hardware
  • Additional Hands-on activities. You asked and we answered by adding a second hands-on project to each chapter, with Mac specific instructions too!
  • NEW Application projects. For those classes that cover apps too, we’ve added two Microsoft Office application projects to the end of each chapter.  These projects use topics from the chapter making the apps projects relevant to the concepts part of your course. One of these exercises is also available in MyITLab as a grader project.  
  • VizClips. Added short videos that demo key concepts from each chapter.
  • QR codes. Included to take students directly to relevant websites.
  • Updated IT Simulations. These interactive simulations have been updated and enhanced to allow your students to work through an activity covering key topics — one per chapter.

 

And we kept the things that you loved about this book. A highly visual layout with bite-sized chunks of texts, images used to represent concepts, making them easy to remember, chapters organized as articles with catchy headlines, and coverage of ethics, green computing, and careers in every chapter.  And the content is modular, so you can use this book the way you teach your course. 

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Table of Contents

Chapter 1. What Is a Computer?

 

What Does a Computer Do?

 

Objective 1: Explain the functions of a computer

Necessity Is the Mother of Invention

The Information Processing Cycle

 

A Brief History of Computers

Objective 2: Describe the evolution of computer hardware, and explain the importance of Moore’s Law

History of Computers

Moore’s Law

 

How To: Use QR Codes

 

Bits and Bytes

Objective 3: Describe how computers present data using binary code

Binary Code

Measuring Data

 

Let’s Get Personal

Objective 4: List the various types and characteristics of personal computers

Desktop Computers

Portable Computers

Notebooks, netbooks, tablet PCs

Mac or PC?

 

Beyond the Desktop

Objective 5: Give examples of other personal computing devices

Handheld and Mobile Devices

Smartphones and Tablets

Video Game Systems

 

Multiuser Computers

Objective 6: List the various types and characteristics of multiuser computers

Servers

Supercomputers

Distributed and Grid Computing

 

Computers are Everywhere: Ubiquitous Computing

Objective 7: Explain the terms “ubiquitous computing” and “convergence ”

Embedded Computers

Convergence

 

Objectives Recap

Key Terms

Summary

End of Chapter Exercises

Application Project

 

Chapter 2. Application Software

 

Making Business Work

Objective 1: Identify types and uses of business productivity software

Office Suites

Database Software

Other Types of Business Software

 

Making It Personal

Objective 2: Identify types and uses of personal software

Office Applications

Finance and Tax Preparation Software

Entertainment and Multimedia Software

Educational and Reference Software

Portable Apps

 

How To: Create a Document Using Wordpad or Textedit

 

Will It Run?

Objective 3: Assess a computer system for software compatibility

Your System Specs

System Requirements

 

Where to Get It

Objective 4: Compare various ways of obtaining software

Licensing

Free or Fee

Sources of Software

 

Your Head in the Cloud

Objective 5: Discuss the importance of cloud computing

Cloud Computing

 

How To: Edit Photos with Photoshop Express Editor Online

 

Key Terms

Summary

Application Project

End of Chapter Exercises

 

 

Chapter 3.File Management

 

A Place for Everything

Objective 1: Create folders to organize files

Navigating Your Computer

Creating and Using Folders

 

How To: Organize Your Files

 

What’s in a Name?

Objective 2: Explain the importance of file extensions

File Names and Extensions

File Properties

 

Back It Up 

Objective 3: Explain the importance of backing up files

Windows Backup

OS X Time Machine

Other Backup Software

Backup to the Cloud

Cloud Storage

 

Shrink It

Objective 4: Demonstrate how to compress files

Types of File Compression

Working with File Compression

 

How To: Create a Compressed (Zipped) Folder

 

It’s Always in the Last Place You Look

Objective 5: Use advanced search options to locate files

Using Windows to Search For Files

Searching in MAC OS X

Using Boolean Logic to Refine Searches

 

That’s Not the Program I Want to Open This File Type

Objective 6: Change the default program associated with a file type

Setting Program Defaults

Managing File Type Associations

 

Objectives Recap

Key Terms

Summary

Application Project

End of Chapter Exercises 

 

Chapter 4. Hardware  

 

The CPU: The Brains of the Operation

Objective 1: Explain the function of the CPU

CPU Functions

Instruction Cycle

CPU Performance

Cooling System: Air Conditioning for the Processor

 

Getting to Know Your System Unit and Motherboard

Objective 2: Identify the parts of a system unit and motherboard

The Motherboard

Memory

 

A Place for Everything

Objective 3: Compare different types of storage devices

Optical Discs

Solid-State Storage

Hard Drives

 

What Goes In

Objective 4: List different input devices and their uses

Keyboards

Mouse and Other Pointing Devices

Digital Cameras and Webcams

Scanners

Microphones and Game Controllers

 

. . . Must Come Out

Objective 5: List the different video and audio output devices and their uses

Video Output Devices

Audio Output Devices

 

Pick a Printer

Objective 6: Compare the features of different types of printers

Inkjet Printers

Photo Printers

Dye-Sublimation Printers

Thermal Printers

Laser Printers

Multifunction Devices

Plotters and 3D Printers

 

How To: Manage Printing on Your Computer

 

Adaptation: Making Technology Work for You

Objective 7: Explain and provide examples of the concept of adaptive technology

Adaptive Input Devices

Adaptive Output Devices

 

Communicate, Communicate, Communicate

Objective 8: Discuss the different communication devices that can be used

Network Adapters

Modems

Fax Devices

 

How To: Assess Your Computer Hardware

 

Objectives Recap

Key Terms

Summary

End of Chapter Exercises

Application Project

 

Chapter 5. System Software (Formerly Chapter 6)

 

Who’s Being Bossy Now?

Objective 1: Explain what an operating system does

Provides User Interface

Manages Resources

Manages and Controls Hardware

Interacts with Software

 

How To: Examine and Update Your Printer Driver

 

Running the Show on Personal Computers 

Objective 2: Compare the most common stand-alone operating systems

Windows

MAC

Linux

 

How To: Your Desktop OS Up To Date

Objective 3: Recognize  the most common specialized operating systems

Embedded Operating Systems

 

The NOS Knows

Objective 4: Compare the most common network operating systems

 

Utilities You Should Use 

Objective 5: List and explain important disk utility software

Why Use Utilities?

Utilities for Disk Health

 

Objectives Recap

Key Terms

Summary

Application Project

End of Chapter Exercises

 

Chapter 6. Digital Devices and Multimedia

 

Digital Camera Basics

Objective 1: Explain the features of various types of digital cameras

Key Features

Types of Digital Cameras

 

Bridging the Gap: Transferring Photos

Objective 2: Compare different methods for transferring images from a digital camera

Memory Cards

USB or FireWire Cables

Wireless Transfer

Transffering to the Cloud

 

A Picture Is Worth a Thousand Words: Editing, Printing, and Sharing Photos

Objective 3: List several ways to edit and print photos

Editing Photos

Printing and Sharing Photos

Making Sense of Sound

 

How To: Edit a Photo

 

Making Sense of Sound

Objective 4: Recognize different audio file types

Audio File Types

Media Software

Speech Recognition

 

Lights, Camera, Action 

Objective 5: Describe several ways to create videos

Screen Capture

Webcams and Video Conferencing

Video Cameras

Sharing Video

 

How To: Edit Videos Using the Youtube Editor

 

On the Move With Technology
Objective 6: Compare various mobile devices

Portable Media Players

Smartphones

Tablets

 

Objectives Recap

Key Terms

Summary

End of Chapter Exercises

Application Project

 

Chapter 7. The Internet

 

Internet Timeline

Objective 1: Recognize the importance of the Internet

How it All Got Started

World Wide Web

Internet2 (I2)

 

Get Connected

Objective 2: Compare the types of Internet connections

So, How Do You Get Connected?

Connecting Without a Computer?

 

Get Connected 

Objective 3: Compare popular Web browsers

Browsers

Configuring Your Web Browser

Add-ons, Plug-ins, and Toolbars

 

How To: Manage Browser, Home page, Favorites, and Search

 

Navigating the Net 

Objective 4: Demonstrate how to navigate the Web

Web Addresses

Smart Searching

 

How To: Use Google Docs

 

Would I Lie to You?

Objective 5: Discuss how to evaluate the credibility of information found on the Web

Who Wrote It?

What About the Design?

 

Objectives Recap

Key Terms

Summary

Application Project

End of Chapter Exercises

 

Chapter 8. Communicating and Sharing: The Social Web

 

Talk to Me

Objective 1: Compare different forms of synchronous online communication

Chat and IM

VoIP

 

Leave a Message

Objective 2: Demonstrate how to use e-mail effectively

How Do You Read and Send E-mail?

Forums and Discussion Boards

 

There’s a Place for Everyone …

Objective 3: Discuss the roles of social media in today’s society

Social Network Sites

Social Video, Image, and Music Sites

 

How To: Create a LinkedIn Profile

 

Get Your Word Out 

Objective 4: Locate user-generated content in the form of a blog or podcast

Blogs

Podcasts

RSS

 

How To: Create a Blog with Blogger

 

The Wisdom of the Crowd 

Objective 5: Discuss how wikis and other social media sites rely on the wisdom of the crowd

Wikis

Social Review Sites

Social Bookmarking and News Sites

 

E-Commerce

Objective 6: Explain the influence of social media on e-commerce

Types of e-Commerce

How Safe is My Credit Card?

 

Objectives Recap

Key Terms

Summary

End of Chapter Exercises

Application Project

 

Chapter 9. Networks and Communication

From Sneakernet to HotSpots

Objective 1: Discuss the importance of computer networks

Peer-to-Peer Networks

Client-Server Networks

 

How To: Share Files and Printers Using a Windows Homegroup

 

LANS and WANS

Objective 2: Compare different types of LANs and WANs

Small Networks

LAN topologies

Large Networks

 

Hardware 

Objective 3: List and describe the hardware used in both wired and wireless networks

Network Adapters

Network Hardware

 

Software and Protocols

Objective 4: List and describe the software and protocols used in both wired and wireless networks

Peer-to-Peer Network Software

Client-Server Network Software

Network Protocols

 

How To: Examine Network and Sharing Settings

 

Protecting Your Network

Objective 5: Explain how to protect a network

Layer 1–The Fence

Layer 2–Door Locks

Layer 3–Alarm Systems

Layer 4–Guard Dogs

 

Objectives Recap

Key Terms

Summary

End of Chapter Exercises

Application Project

  

Appendix: Microsoft Office Applications Projects

Glossary

Index

Photo Credits

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Back Cover

This book is unlike any textbook you’ve seen before.

You won’t find pages full of long

paragraphs. Instead, this book is

created to match the way

STUDENTS

are hardwired to think.

You’ll find a highly visual layout,

bite-size chunks of text, hands-on

projects, a Facebook page, and ethics and

green computing sections — all in a magazine style.

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Author

Debra Geoghan is currently an associate professor of computer and information science at Bucks County Community College, teaching computer classes ranging from basic computer literacy to cybercrime, computer forensics, and networking. She has earned certifications from Microsoft, CompTIA, Apple, and others. Deb has taught at the college level since 1996 and also spent 11 years in the high school classroom. She holds a B.S. in Secondary Science Education from Temple University and an M.A. in Computer Science Education from Arcadia University.

 

Throughout her teaching career, Deb has worked with other educators to integrate technology across the curriculum. At BCCC, she serves on many technology committees, presents technology workshops for BCCC faculty, and runs a summer workshop for K-12 teachers interested in using technology in their classrooms. Deb is an avid user of technology which has earned her the nickname “gadget lady”.

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