Core Animation:Simplified Animation Techniques for Mac and iPhone Development - Marcus Zarra - 9780321617750 - Apple - Pearson Education Schweiz AG - Der Fachverlag fuer Bildungsmedien - 978-0-3216-1775-0
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Core Animation:Simplified Animation Techniques for Mac and iPhone Development

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Titel:   Core Animation:Simplified Animation Techniques for Mac and iPhone Development
Reihe:   Addison-Wesley
Autor:   Marcus Zarra / Matt Long
Verlag:   Addison-Wesley (E)
Einband:   Softcover
Auflage:   1
Sprache:   Englisch
Seiten:   264
Erschienen:   Dezember 2009
ISBN13:   9780321617750
ISBN10:   0-321-61775-4
 
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Core Animation:Simplified Animation Techniques for Mac and iPhone Development

Description

Any Mac or iPhone developer interested in Core Animation and Cocoa will find something of value within its pages. Each chapter is focused on a particular section or function of Core Animation and instructs the reader on how to use it. Code samples will be provided within each chapter to illustrate the points being made. Each chapter will have its own sample project that will be walked through and discussed during that chapter. At the end of each chapter a functional example will be available for the user to expand upon as their understanding of the subject grows.

Features

  • Introduces experienced Mac developers not only to what Core Animation is, but how it can (and shouldn't) be used
  • Discusses basic and keyframe animation, as well as how to group animations that run in parallel
  • Examines the capabilities provided in Core Image and how they can be applied to layers in Core Animation
  • Leveraging the GPU to combine OpenGL and QuickTime code alongside Core Animation
  • Introduces the reader to hit tests to determine where the user has clicked within a CALayer
  • How to optimize Core Animation code for better performance
  • Includes coverage of using Core Animation for iPhone applications
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Table of Contents

Part I: Getting Started with Core Animation

Chapter 1: What Is Core Animation?     3

Chapter 2: What Can and Should I Animate?     15

Part II: Core Animation Fundamentals

Chapter 3: Basic Animations     27

Chapter 4: Keyframe Animation     45

Part III: Core Animation Layers

Chapter 5: Layer Transforms     69

Chapter 6: Layer Filters     83

Chapter 7: QuickTime Layers     111

Chapter 8: OpenGL Layer     131

Chapter 9: Quartz Composer Layer     149

Chapter 10: Other Useful Layers     161

Part IV: Advanced Core Animation

Chapter 11: User Interaction     177

Chapter 12: Performance     193

Chapter 13: Core Animation on the iPhone     207

Index     227

 

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Back Cover

Apple's Core Animation framework enables Mac OS X, iPhone, and iPod touch developers to create richer, more visual applications-more easily than ever and with far less code. Now, there's a comprehensive, example-rich, full-color reference to Core Animation for experienced OS X and iPhone developers who want to make the most of this powerful framework.

 

Marcus Zarra and Matt Long reveal exactly what Core Animation can and can't do, how to use it most effectively-and how to avoid misusing it. Building on your existing knowledge of Objective-C, Cocoa, and Xcode, they present expert techniques, insights, and downloadable code for all aspects of Core Animation programming, from keyframing to movie playback.

 

Zarra and Long thoroughly review similarities and differences between Core Animation on the Mac and iPhone, helping you write code that can easily move between platforms. They also present a full chapter of innovative techniques and proven “rules of thumb” for optimizing Core Animation's real-world performance.

 

Coverage includes:

  • Taking full advantage of Core Animation's lightweight layers and views
  • Using keyframes to gain complete control over your animations
  • Creating startling effects with Core Animation transforms
  • Leveraging Core Image's powerful filtering capabilities from within Core Animation
  • Playing QuickTime movies using Core Animation's QTMovieLayer
  • Using the OpenGL layer to achieve greater control over movie playback
  • Integrating advanced Quartz Composer visualizations into your user interfaces
  • How to use helper layers to draw gradients, composite shapes, and replicate sublayers
  • Adding mouse and keyboard user interaction points, and much more…

 

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Author

Marcus Zarra is the owner of Zarra Studios, LLC and the creator of seSales and iWeb Buddy. In addition, he is a coauthor of Cocoa Is My Girlfriend, a wildly popular blog covering all aspects of Cocoa development. Zarra has been developing software since the mid-1980s and has written software in all the major technological fields.

 

Matt Long has been in the software industry since 1996. He has developed software with a wide array of technologies and platforms in addition to OS X and the iPhone, including Unix, Microsoft Windows, and Microsoft .NET. His experience on these other platforms makes him uniquely qualified to help other programmers who are themselves making the transition to the Mac OS X and iPhone using Cocoa and Cocoa Touch. In addition, he writes for the Cocoa Is My Girlfriend blog, which demonstrates usage of not only Core Animation but many other technologies related to Mac OS X and the iPhone.

 

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