Agile Software Development, Principles, Patterns, and Practices - Robert Martin - 9780135974445 - Softwareentwicklung - Entwurfsmuster, Patterns - Pearson Education Schweiz AG - Der Fachverlag fuer Bildungsmedien - 978-0-1359-7444-5
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Agile Software Development, Principles, Patterns, and Practices

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Titel:   Agile Software Development, Principles, Patterns, and Practices
Reihe:   Prentice Hall
Autor:   Robert C. Martin
Verlag:   Prentice Hall
Einband:   Hardcover
Auflage:   1
Sprache:   Englisch
Seiten:   526
Erschienen:   November 2002
ISBN13:   9780135974445
ISBN10:   0-13-597444-5
 
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Agile Software Development, Principles, Patterns, and Practices

Description

For courses in Object-Oriented Design, C++ Intermediate Programming, and Object-Oriented Programming.

Written for software engineers “in the trenches,” this text focuses on the technology-the principles, patterns, and process-that help software engineers effectively manage increasingly complex operating systems and applications. There is also a strong emphasis on the people behind the technology. This text will prepare students for a career in software engineering and serve as an on-going education for software engineers.


Features

Comprehensive, pragmatic tutorial on Agile Development

and eXtreme programming written by one of the founding

father of Agile Development.

Teaches software developers how to get projects done on

time, and on budget using the power of Agile Development.

Uses real-world case studies to show how to of plan, test,

refactor, and pair program using eXtreme programming.

Focuses on solving customer oriented systems problems

using UML and Design Patterns

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New to this Edition

  • Completely revised material-Principles have been assembled and presented with a better organization, patterns are discussed as their own topic, the case studies have been redone.
    • Helps students focus on key concepts and design principles.

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Table of Contents

I. AGILE DEVELOPMENT.

 1. Agile Practices.
 2. Overview of Extreme Programming.
 3. Planning.
 4. Testing.
 5. Refactoring.
 6. A Programming Episode.

II. AGILE DESIGN.

 7. What Is Agile Design?
 8. SRP: The Single-Responsibility Principle.
 9. OCP: The Open-Closed Principle.
10. LSP: The Liskov Substitution Principle.
11. DIP: The Dependency-Inversion Principle.
12. ISP: The Interface-Segregation Principle.

III. THE PAYROLL CASE STUDY.

13. Command and Active Object.
14. Template Method & Strategy: Inheritance vs. Delegation.
15. Facade and Mediator.
16. Singleton and Monostate.
17. Null Object.
18. The Payroll Case Study: Iteration One Begins.
19. The Payroll Case Study: Implementation.

IV. PACKAGING THE PAYROLL SYSTEM.

20. Principles of Package Design.
21. Factory.
22. The Payroll Case Study (Part 2).

V. THE WEATHER STATION CASE STUDY.

23. Composite.
24. Observer-Backing into a Pattern.
25. Abstract Server, Adapter, and Bridge.
26. Proxy and Stairway to Heaven: Managing Third Party APIs.
27. Case Study: Weather Station.

VI. THE ETS CASE STUDY.

28. Visitor.
29. State.
30. The ETS Framework.
Appendix A. UML Notation I: The CGI Example.
Appendix B. UML Notation II: The Statmux.
Appendix C. A Satire of Two Companies.
Appendix D. The Source Code Is the Design.
Index.
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Back Cover

Best selling author and world-renowned software development expert Robert C. Martin shows how to solve the most challenging problems facing software developers, project managers, and software project leaders today.

    This comprehensive, pragmatic tutorial on Agile Development and eXtreme programming, written by one of the founding father of Agile Development:
  • Teaches software developers and project managers how to get projects done on time, and on budget using the power of Agile Development.
  • Uses real-world case studies to show how to of plan, test, refactor, and pair program using eXtreme programming.
  • Contains a wealth of reusable C++ and Java code.
  • Focuses on solving customer oriented systems problems using UML and Design Patterns.

Robert C. Martin is President of Object Mentor Inc. Martin and his team of software consultants use Object-Oriented Design, Patterns, UML, Agile Methodologies, and eXtreme Programming with worldwide clients. He is the author of the best-selling book Designing Object-Oriented C++ Applications Using the Booch Method (Prentice Hall, 1995), Chief Editor of, Pattern Languages of Program Design 3 (Addison Wesley, 1997), Editor of, More C++ Gems (Cambridge, 1999), and co-author of XP in Practice, with James Newkirk (Addison-Wesley, 2001). He was Editor in Chief of the C++ Report from 1996 to 1999. He is a featured speaker at international conferences and trade shows.

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Author

ROBERT C. MARTIN is President of Object Mentor Inc. Martin and his team of software consultants use Object-Oriented Design, Patterns, UML, Agile Methodologies, and eXtreme Programming with worldwide clients. He is the author of the best-selling book Designing Object-Oriented C++ Applications Using the Booch Method (Prentice Hall, 1995), Chief Editor of, Pattern Languages of Program Design 3 (Addison Wesley, 1997), Editor of, More C++ Gems (Cambridge, 1999), and co-author of XP in Practice, with James Newkirk (Addison-Wesley, 2001). He was Editor in Chief of the C++ Report from 1996 to 1999. He is a featured speaker at international conferences and trade shows.

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