Flash 5 Advanced for Windows and Macintosh:Visual QuickPro GuideDescription |
For any intermediate to advanced course in software Applications for Web authoring, Web graphics, multimedia, and design that uses Macromedia Flash. Using the same task-based, visual reference format of the Visual QuickStart Guide series, this advanced “QuickPro” title with a companion CD-ROM covers advanced features and techniques of Flash, and offers a general strategy to Flash problem-solving. This guide demonstrates ways to approach animation and interactivity, encouraging students to begin to “think” in Flash. The book covers three main topics: advanced animation, advanced navigation, and advanced interactivity.  |
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Features |
- Companion CD-ROM-Contains Flash examples, tutorials, a demo copy of Flash, and links to useful Flash Websites.
- Task-based-Information is broken down into concise, one- and two-page tasks.
- Step-by-step-Numbered, easy-to-follow instructions.
- Visual reference-Plenty of screen shots illustrate the step-by-step instructions.
- Quick reference tabs-Tabs on each page identify the task.
- Tips-Highlighted tips throughout the book.
- Industry-leading author-Russell Chun is the Media Development Editor for Addison-Wesley Longman, where he develops instructional animations and illustrations for both print and new media. He teaches Flash at the Center for Electronic Art in San Francisco, and is also a Flash developer and consultant.
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Table of Contents |
Introduction. What's New in Flash 5. Who Should Use This Book. Goals of This Book. How to Use This Book. What's on the CD.I. APPROACHING ADVANCED ANIMATION. 1. Building Complexity. Combining Techniques and Using Layers Effectively.(Talk about General Strategy, Offer Demo of Archaeopteryx or Urey-Miller Animation).Motion Tweening Strategies. Creating Seamless Animated Loops.To Make a Closed Path Motion Guide. To Create a Continuous Scrolling Graphic.Using Multiple Guided Layers.To Assign a Second Guided Layer to a Guide Layer. To Vary the Timing of a Second Guided Layer. To Offset a Second Guided Layer. To Add Local Variations to Multiple Guided Layers.Shape Tweening Strategies. Using Shape Hints.To Add a Shape Hint. To Delete a Shape Hint. To Remove All Shape Hints.Using Intermediate Key Frames.To Create an Intermediate Keyframe. To Use Shape Hints across Multiple Keyframes.Using Layers to Simplify Shape Changes.To Separate Complex Shape Changes.Animating Your Masks.To Tween the Masking Layer. To Create a Soft-Edged Mask. To Tween the Masked Layer.Text Effects.2. Working with Video and 3D. Integrating Flash and QuickTime.To Import a Quicktime Movie. To Change the Path of the Quicktime File. To Edit a Quicktime Movie.Rotoscoping.To Copy the Motion of a Quicktime Movie. To Reduce the Number of Available Frames.Simulating Video.To Create Sequential Bitmaps From a Quicktime Movie. To Convert the Bitmaps into Simplified Vectors. To Use the Traced Animation.Simulating 3D.Third Party Applications. To Create a 3D Rotation.II. UNDERSTANDING ACTIONSCRIPT. 3. The Language of Object-Oriented Scripting. About Classes, Objects, Methods, and Properties. Writing with Dot Syntax. More Punctuation. The Actions Panel. Using Comments. Using Objects. Creating Instances of Objects (Constructor Functions). Creating Custom Objects. Generator Objects?III. NAVIGATING TIMELINES AND COMMUNICATING. 4. Advanced Buttons and User Input. Invisible Buttons. Animated Buttons. Tweening Buttons. Event Handlers: Mouseevents and Clipevents. Key Object and Keycodes (Appendix B).5. Communicating within Flash. About the Movie Clip Object and Navigating Timelines. Naming Instances and Target Paths. Using “With” and Evaluate to Call Methods. Using “This,” “_Root,” and “_Parent.” Movie Clips as Containers. Preloaders, Simple and Complex.6. Communicating outside Flash. Communicating with the Browser (Get URL, CGI Get/Post). XML Support (Sidebar). Generator Templates. Communicating with External Swfs (Load Movie). Levels. FS Command for Projectors. Printing.IV. TRANSFORMING GRAPHICS AND SOUND. 7. Controlling the Movie Clip. Drag Movie Clip. Duplicate and Remove Movie Clip. Getting and Setting Movie Clip Properties. Modifying the Movieclip Color (Color Object). Collision Detection (Hittest) and Drop Target Detection. Customizing the Cursor (Hidemouse). Locating the Cursor (_Xmouse, _Ymouse). Collision Detection with the Mouse Cursor.8. Controlling Sound. Sound Object. Attaching Sounds. Playing Sounds. Modifying Sounds. Building a Sound Library.V. WORKING WITH INFORMATION. 9. Controlling Information Flow. Get and Initialize Information: Variables and Datatypes. About String Literal and Expressions. Keywords (Reserved Words) and Constants. Store and Change Information (Array Object). Assignments and Operators. Evaluate and Test Information (Conditional And Looping Statements). Using Local Variables (Scoping Variables). Keeping Track of Variables (Trace, List Variables).10. Using Dynamic Text. Textfields as Variables. HTML Formatting. Selection Object. Tweening Dynamic Text. Date Object.11. Manipulating Information. Building and Calling Functions. Concatenation and Arithmetic Operators. Array Access. Math Object. String Object. Array Object.12. Streamlining and Troubleshooting. Shared Libraries. External Scripts (#Include Action). External Variables. Movie Explorer. Debugger. The Actions Panel Options (Find and Replace, Color-Coded Errors). Using Deprecated Actions and Operators (Flash 4 Compatibility).Appendix A: List of Predefined Objects with Their Methods and Properties. Appendix B: ASCII Keycode Values. Index.
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Back Cover |
Author Russell Chun shows readers how to problem solve and tackle everyday, real-life Flash quandaries. The huge popularity of Flash has generated an enormous amount of demand for advanced Flash titles. However, many third-party books, while satisfactory for a beginning level Flash animator, offer limited instruction in advanced functions such as Action Scripting and Movie Clips, both of which are essential for complex Flash interactivity. Flash 5 Advanced for Windows and Macintosh: Visual QuickPro Guide covers advanced features and techniques of Flash, and offers a more general strategy to Flash problem solving. Rather than presenting `cookbook-style' Flash examples for users to copy, this guide demonstrates ways to approach animation and interactivity, encouraging users to begin to `think' in Flash. The book contains five sections: advanced animation, understanding ActionScript, navigation, transferring graphics and sound, and working with information.The Visual QuickPro Guide uses the same task-based, visual reference format of the Visual QuickStart Guide series. |

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