|Object-Oriented Software Engineering Using UML, Patterns, and Java||
Object-Oriented Software Engineering Using UML, Patterns, and Java
|93.20||approx. 7-9 days|
For courses in Software Engineering, Software Development, or Object-Oriented Design and Analysis at the Junior/Senior or Graduate level. This text can also be utilized in short technical courses or in short, intensive management courses.
Shows students how to use both the principles of software engineering and the practices of various object-oriented tools, processes, and products.
Using a step-by-step case study to illustrate the concepts and topics in each chapter, Bruegge and Dutoit emphasize learning object-oriented software engineer through practical experience: students can apply the techniques learned in class by implementing a real-world software project.
The third edition addresses new trends, in particular agile project management (Chapter 14 Project Management) and agile methodologies (Chapter 16 Methodologies).
For the Student
An object-oriented modeling approach covers techniques in a step-by-step manner, from requirements elicitation to testing, enabling students to grasp the complexity of object-oriented modeling.
State-of-the-art coverage of Object-Oriented software engineering shows students how to use the most practical aspects of software engineering including the basic elements of UML (Unified Modeling Language), Java, Distributed Development, Rationale Management, Configuration Management, and Build- and Release Management.
The "Further Readings" section enables students to search for specialized material on the topic presented.
For the Instructor
The Instructor Resource Center includes a new series of directory resources and lecture slides. These resources offer instructors excellent support and flexibility in planning their course, and they provide students with more hands-on practice at modeling skills.
Instructor Directory Resources: Contains 39 PowerPoint presentations organized in 16 chunks which correspond to the chapters of the book. The slides are in "PowerPoint Microsoft PowerPoint 97-2004" format. We have chosen this format for compatibility reasons. We have successfully tested the slides with the 2008 version of PowerPoint. The chunks contain the slides and additional materials the authors use in their lectures. Some of the chapters also contain material or large homework exercises. The lecture and materials can be used for a two semester course with up to 39 lectures and a final review session. The material can also be used for a single semester class, in which case the chunks provide the basis for 17 lectures and a final review session. Finally, the slides can be used for a senior software engineering project course usually includes lectures, project reviews, and tool tutorials. Some materials from past project courses such as problement statements, slides and movies from project kickoff, project review and client acceptance events are available for instructors on request from the authors.
PowerPoint Lecture Slides: Contain solely the PowerPoint Lecture Slides (also included in Instructor Directory Resources).
Solutions: The homework solutions are available for instructors on request.
The "Further Readings" section gives instructors flexibility when assigning out-of-class readings.
NEW. A comprehensive upgrade to the latest version of UML and OCL. All diagrams were checked and revised to take advantage of the latest development in UML. Chapters on System Design and Object Design now include new material on component diagrams and modeling of services.
NEW. Material on agile methods. The chapter on "Configuration Management" describes continuous integration; the chapter on "Project Management" covers Scrum; the chapter on "Methodologies" contrasts agile methodologies--such as XP, Scrum, and Rugby--with traditional methodologies based on the Unified process.
NEW. Material on U2TP. The chapter on "Testing" includes new material on modeling the test system, test automation, and the UML2 Testing Profile.
UPDATED. Examples. The examples in the new edition are updated and improved based on feedback from many readers and students.
PART I Getting Started
Chapter 1 Introduction to Software Engineering
Chapter 2 Modeling with UML
Chapter 3 Project Organization and Communication
PART II Dealing with Complexity
Chapter 4 Requirements Elicitation
Chapter 6System Design: Decomposing the System
Chapter 7System Design: Addressing Design Goals
Chapter 8Object Design: Reusing Pattern Solutions
Chapter 9 Object Design: Specifying Interfaces
Chapter 10 Mapping Models to Code
Chapter 11Testing 437
PART III Managing Change
Chapter 12 Rationale Management
Chapter 13 Configuration Management
Chapter 14Project Management
Chapter 15Software Life Cycle
Chapter 16Methodologies: Putting It All Together
PART IV Appendices