User Interface Design

Soren Lauesen  
Total pages
November 2004
Related Titles


For some software designers the interface is still seen as an add-on after the rest of the program has been written, while human-computer interaction specialists see programming as the final task.  This book bridges the gap between the communities by showing how to design screens in a systematic way so that they are easy to understand and support the under interface efficiently. 

Drawing on experience from programmers as well as usability specialists User Interface Design shows the student not only how to design an interface, but also how to make a fully functional interface - putting theory into practice and highlighting the problems a designer faces when working in a real-world situation.


  • Shows how to measure usability by describing and providing examples of a variety of evaluation techniques
  • Covers usability testing and heuristic evaluation
  • Explains different types of prototypes - helps the student evaluate how to select the most appropriate
  • In-depth coverage of task analysis
  • Shows how to track the design and problems through the different stages so problems can be identified early
  • Includes mental models for how users understand what they don't see
  • Coverage of Virtual Windows - presenting data in a few screens that cover many tasks efficiently
  • Function design of the interface: adding buttons, menus etc. to the screens in a structured and consistent fasion


Table of Contents


Part A: Best of the Classics
2. Prototyping and iterative design
3. Data presentation
4. Mental models and interface design

Part B: Systematic Interface Design
5. Analysis, visions and domain description
6. Virtual windows design
7. Function design
8. Prototypes and defect correction
9. Reflections on user interface design

Part C: Supplementary Design Issues
10. Web-based course rating
11. Designing an e-mail system
12. User documentation and support
13. More on usability testing
14. Heuristic evaluation
15. Systems development
16. Data modelling
17. Exercises
18. References 


Back Cover

Designing the user interface is a key part in the development of any computer system. The designer needs to ensure that the system has adequate usability - it must do what is required and be easy to use. This book shows you how to design the user interface in a systematic and practical way. It bridges the gap between traditional programming perspectives, which often see the user interface as an afterthought, and human-computer interaction approaches, which are more user-centric but give little guidance on screen design and system development.


  • Uses the Virtual Window Method to define the right screens and transform them into a full user interface. Illustrates the method with several complex applications.
  • Shows how user interface design relates to systems development and object-oriented approaches.
  • Unique structure of the text makes it ideal for undergraduate students, IT conversion course students and professional courses.

Accompanying website with supplementary material for both tutors and students at

Soren Lauesen has over 20 years of industrial experience and 20 years of research experience. He is currently full professor at the IT University of Copenhagen. He is the author of Software Requirements: Styles and Techniques also published by Addison-Wesley.