Computer Graphics with Open GL

Series
Pearson
Author
Donald D. Hearn / Pauline Baker / Warren Carithers  
Publisher
Pearson
Cover
Softcover
Edition
4
Language
English
Total pages
824
Pub.-date
August 2013
ISBN13
9781292024257
ISBN
1292024259
Related Titles


Product detail

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9781292024257
Computer Graphics with Open GL
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Description

For junior- to graduate-level courses in computer graphics.

Assuming no background in computer graphics, this junior- to graduate-level textbook presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages.

Features

  • Complete and comprehensive discussion of the OpenGL computer graphics programming library.
    • Provides a large and efficient collection of device independent functions for creating graphics with a general-purpose language.
  • Revised content—Brings the text up-to-date with current advances in computer graphics technology and applications.
    • Keeps students on the “cutting edge” of computer graphics technology.
  • 2D and 3D topics are combined.
    • This integration provides a much more productive organisation for teaching 3D graphics.
  • Key topics—Animation, object representation, 3D viewing pipeline, illuminations models, surface-rendering technique, and texture mapping are expanded and updated.
    • Gives users thorough, state-of-the-art coverage.
  • All programming examples in C++.
    • Gives students and teachers over 120 reusable C++ programs for instruction and programming.
  • Detailed discussions on a variety of mathematical methods used in graphic algorithms—Appear in the appendix.
    • Students can use the appendix to review advanced mathematical methods.
  • Thorough coverage of 3-D modeling and rendering.
  • An exploration of algorithms for creating and manipulating graphics displays and techniques for implementation.
  • Coverage of topics such as distributed ray tracing, radiosity, physically based modeling, particle systems and visualisation techniques.
    • Gives students a broad knowledge base.
  • Accessible writing style.
    • Draws students into the text.

New to this Edition

  • New co-author, Warren Carithers, professor at Rochester Institute of Technology
  • A new chapter introduces programmable shaders through the OpenGL Shading Language (GLSL)
  • New material showcasing the evolution of OpenGL, a brief evaluation of changes in OpenGL 3.x and 4.x, and GPU architecture - past, present, and future.
  • New material on the use of OpenGL in language other than C and C++, including Java and Python
  • Implementation algorithms for graphics primitives and attributes moved into a single chapter
  • Illumination models, texture mapping, and global illumination reorganized into separate, more tightly focused chapters
  • Material on hierarchical modeling and animation moved earlier in the book
  • Material on 3D object representations reorganized
  • Material on 2D and 3D transformations and viewing reorganized
  • 150 new exercises and new exercise set

Table of Contents

  • 1 Computer Graphics Hardware
  • 2 Computer Graphics
  • 3 Graphics Output Primitives
  • 4 Attributes of Graphics Primitives
  • 5 Implementation Algorithms for Graphics Primitives and Attributes
  • 6 Two-Dimensional Geometric Transformations
  • 7 Two-Dimensional Viewing
  • 8 Three-Dimensional Geometric Transformations
  • 9 Three-Dimensional Viewing
  • 10 Hierarchical Modeling
  • 11 Computer Animation
  • 12 Three-Dimensional Object Representations
  • 13 Spline Representations
  • 14 Visible-Surface Detection Methods
  • 15 Illumination Models and Surface-Rendering Methods
  • 16 Texturing and Surface-Detail Methods
  • 17 Color Models and Color Applications
  • 18 Interactive Input Methods and Graphical User Interfaces
  • 19 Global Illumination 
  •  20 Programmable Shaders
  • 21 Algorithmic Modeling
  • 22 Visualization of Data Sets
  • A Mathematics for Computer Graphics
  • B Graphics File Formats