Designing User Experience

Series
Pearson
Author
David Benyon  
Publisher
Pearson
Cover
Softcover
Edition
4
Language
English
Total pages
640
Pub.-date
January 2019
ISBN13
9781292155517
ISBN
1292155515
Related Titles



Description

Designing User Experience presents a comprehensive introduction to the practical issue of creating interactive systems, services and products from a human-centred perspective. It develops the principles and methods of human–computer interaction (HCI) and Interaction Design (ID) to deal with the design of twenty-first-century computing and the demands for improved user experience (UX). It brings together the key theoretical foundations of human experiences when people interact with and through technologies. It explores UX in a wide variety of environments and contexts.

Features

 ·    Split into four accessible parts covering the essentials, techniques, contexts and foundations of designing user experience, with a balance between psychology theory and technological development

·    Excellent pedagogical features throughout the book, including exercises to test your understanding, challenges to bring the subject to life and links to additional material to enable you to explore the subject further

·    Fully illustrated throughout, with over 300 images and diagrams of the latest technologies, techniques and interactive experiences

·    Suitable for people with different disciplinary backgrounds such as computer science, design, software engineering, psychology, interactive media, information systems and many others as part of either undergraduate or postgraduate study

·    Accompanied by a companion website at www.pearsoned.co.uk/benyon with a collection of additional materials

 

New to this Edition

A change of title from Designing Interactive Systems to Designing User Experience represents a significant change in the discipline. This new edition has been updated throughout to represent a change of emphasis as opposed to a completely new curriculum. It moves the focus of interaction design from single self-contained interactive experiences into a world of many interconnected devices, delivering a wide variety of cloud-based services, using more social media and delivered across multiple media channels.

Table of Contents

Part I: The essentials of designing user experience

1 An introduction to user experience

2 PACT: a framework for UX

3 The process of UX design

4 Cross Channel UX 

5 Usability

6 Experience design

Part II: Techniques for designing interactive systems

7 Understanding

8 Envisionment

9 Design

10 Evaluation

11 Task analysis

12 Visual interface design

13 Multimodal interface design

Part III: Contexts for designing interactive systems

14 Designing apps and websites

15 Social media

16 Collaborative environments

17 Agents and avatars

18 Ubiquitous computing

19 Mobile computing

20 Wearable computing

PART IV: Foundations of UX design

21 Memory and attention

22 Affect

23 Cognition and action

24 Social interaction

25 Perception and navigation

Back Cover

Designing User Experience presents a comprehensive introduction to the practical issue of creating interactive systems, services and products from a human-centred perspective. It develops the principles and methods of human–computer interaction (HCI) and Interaction Design (ID) to deal with the design of twenty-first-century computing and the demands for improved user experience (UX). It brings together the key theoretical foundations of human experiences when people interact with and through technologies. It explores UX in a wide variety of environments and contexts.

 

The book includes numerous case studies and illustrations taken from the author’s extensive experience of designing interactive systems and creating engaging user experiences. Each chapter includes thought-provoking exercises and challenges and reflective pull-outs pointing readers to related areas of study.

 

Features:

 ·    Split into four accessible parts covering the essentials, techniques, contexts and foundations of designing user experience, with a balance between psychology theory and technological development

·    Excellent pedagogical features throughout the book, including exercises to test your understanding, challenges to bring the subject to life and links to additional material to enable you to explore the subject further

·    Fully illustrated throughout, with over 300 images and diagrams of the latest technologies, techniques and interactive experiences

·    Suitable for people with different disciplinary backgrounds such as computer science, design, software engineering, psychology, interactive media, information systems and many others as part of either undergraduate or postgraduate study

·    Accompanied by a companion website at www.pearsoned.co.uk/benyon with a collection of additional materials

 

 

David Benyon is Professor of Human-Computer Systems and Director of the Centre for Interaction Design at Edinburgh Napier University, UK. He has been working in the area of human-computer interaction and interaction design for over 25 years. He has written widely on the subject with over 150 refereed publications covering HCI, interaction design and user experience. He is involved in many leading-edge research and development projects that prototype and evaluate future interactions of people with new and emerging technologies.

 

 

 

Author

Professor David Benyon is Professor of Human-Computer Systems and Director of the Centre for Interaction Design at Edinburgh Napier University, UK. He has been working in the area of human-computer interaction and interaction design for over 25 years. He has written widely on the subject with over 150 refereed publications covering HCI, interaction design and user experience. He is involved in many leading-edge research and development projects that prototype and evaluate future interactions of people with new and emerging technologies.