Computer Graphics Using Java 2D and 3D

Series
Prentice Hall
Author
Hong Zhang / Y. Daniel Liang  
Publisher
Pearson
Cover
Softcover
Edition
1
Language
English
Total pages
632
Pub.-date
December 2006
ISBN13
9780130351180
ISBN
0130351180
Related Titles



Description

For junior/senior/graduate level courses in Computer Graphics.

This Java based graphics text introduces advanced graphic features to a student audience mostly trained in the Java language. Its accessible approach and in-depth coverage features the high-level Java 2D and Java 3D APIs-offering an elegant and easy-to-understand presentation of 2D and 3D graphics without compromising the fundamentals of the subject.

Features

  • Clear, concise explanations of key concepts-Accompanied by complete examples.
    • Enables students to comprehend abstract concepts with concrete examples.

  • A collection of mathematical topics-Useful in graphics with easy-to-follow explanations.
    • Offers students a simple approach that helps in establishing a necessary mathematics background quickly.

  • Implementation of features not yet available ion Java-Such as 3D curves and surfaces.

Table of Contents



 1. Introduction.


 2. Mathematical Background for Computer Graphics.


 3. 2D Graphics.


 4. Advanced 2D Topics.


 5. Basic 3D Graphics.


 6. Graphics Content.


 7. Geometric Transformation.


 8. Views.


 9. Lighting and Texturing.


10. Behavior and Interaction.


11. Animation.


12. Additional 3D Topics.


Index.

Author

 

Hong Zhang is Associate Professor of Computer Science at Armstrong Atlantic State University. His research interests include bioinformatics, medical computing, computer graphics, and image processing. He holds a Ph.D. from the University of Pittsburgh. Dr. Y. Daniel Liang is Yamacraw Professor of Software Engineering at Armstrong Atlantic State University. His Prentice Hall books include Introduction to Java Programming and Introduction to C++ Programming. Liang holds a Ph.D. from the University of Oklahoma.


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