ISBN | Product | Product | Price CHF | Available | |
---|---|---|---|---|---|
Java Software Solutions, Global Edition |
9781292221724 Java Software Solutions, Global Edition |
103.50 |
For courses in Java programming
Java Software Solutions establishes a strong foundation of programming techniques to foster well-designed object-oriented software. Heralded for its integration of small and large real-world examples, the worldwide best-selling text emphasises problem-solving and design skills and introduces students to the process of constructing high-quality software systems. The 9th Edition features a sweeping overhaul of Graphics Track coverage, to fully embrace the JavaFX API. This fresh approach enriches programmers’ understandings of core object-oriented principles. The text uses a natural progression of concepts, focusing on the use of objects before teaching how to write them—equipping students with the knowledge and skill they need to design true object-oriented solutions.
An object-oriented approach teaches students to write good software in addition to programming skills
Enhance learning with in-text features
· Fully embrace the JavaFX API with a sweeping overhaul of Graphics Track sections
o JavaFX coverage provides a much cleaner approach to GUI development, embracing core object-oriented principles better than its predecessor, Swing.
o Full coverage of the JavaFX approach featuring graphical shapes and controls, including buttons, text fields, checkboxes, radio buttons, choice boxes, color pickers, date pickers, dialog boxes, sliders, and spinners.
o Java 8 method references and lambda expressions create an easy-to-understand approach to defining event handlers.
o An in-depth exploration of the JavaFX class hierarchy provides deeper context for why JavaFX is now the preferred approach for developing graphics and graphical user interfaces (GUIs) in Java.
o A detailed explanation of JavaFX properties and property binding gives a closer look at the API’s ins and outs.
o End-of-chapter exercises and programming projects have been updated to better reflect the JavaFX approach.
· All GUI development in the book is done “by hand” to give beginners an easy-to-grasp look at Java coding.
· Fresh examples and discussions throughout the book improve pedagogy and keep students engaged with relevant references.
Pearson MyLabTM Programming not included. Students, if MyLab is a recommended/mandatory component of the course, please ask your instructor for the correct ISBN and course ID. MyLab should only be purchased when required by an instructor. Instructors, contact your Pearson rep for more information.
· User Interface provides a new streamlined interface based on experienced user feedback. Course creation, configuration, and navigation are now easier than ever.
· Exercise Editor now allows you to easily create new programming exercises. In addition to assigning the hundreds of programming exercises already available in Pearson MyLab Programming, you can create and assign programming exercises to customize your course. The Exercise Editor is easy to use and gives you the option to select different programming languages and exercise types.
· VideoNotes provide step-by-step video tutorials specifically designed to enhance the programming concepts presented in Introduction to Java Programming. Students can view the entire problem-solving process outside of the classroom—when they need help the most.
· The Plagiarism Detection Tool alerts instructors of potential plagiarism issues by checking:
1. Introduction
1.1 Computer Processing
1.2 Hardware Components
1.3 Networks
1.4 The Java Programming Language
1.5 Programming Development
1.6 Object-Oriented Programming
2. Data and Expressions
2.1 Character Strings
2.2 Variables and Assignment
2.3 Primitive Data Types
2.4 Expressions
2.5 Data Conversion
Software Failure: NASA Mars Climate Orbiter and Polar Lander
3. Using Classes and Objects
3.1 Creating Objects
3.2 The String Class
3.3 Packages
3.4 The Random Class
3.5 The Math Class
3.6 Formatting Output
3.7 Enumerated Types
3.8 Wrapper Classes
3.9 Introduction to JavaFX
3.10 Basic Shapes
3.11 Representing Colors
4. Writing Classes
4.1 Classes and Objects Revisited
4.2 Anatomy of a Class
4.3 Encapsulation
4.4 Anatomy of a Method
4.5 Constructors Revisited
4.6 Arcs
4.7 Images
4.8 Graphical User Interfaces
4.9 Text Fields
Software Failure: Denver Airport Baggage Handling System
5. Conditionals and Loops
5.1 Boolean Expressions
5.2 The If Statement
5.3 Comparing Data
5.4 The While Statement
5.5 Iterators
5.6 The ArrayList Class
5.7 Determining Event Sources
5.8 Managing Fonts
5.9 Checkboxes
5.10 Radio Buttons
Software Failure: Therac-25
6. More Conditionals and Loops
6.1 The Switch Statement
6.2 The Conditional Operator
6.3 The Do Statement
6.4 The For Statement
6.5 Using Loops and Conditionals with Graphics
6.6 Graphic Transformations
7. Object-Oriented Design
7.1 Software Development Activities
7.2 Identifying Classes and Objects
7.3. Static Class Members
7.4 Class Relationships
7.5 Interfaces
7.6 Enumerated Types Revisited
7.7 Method Design
7.8 Method Overloading
7.9 Testing
7.10 GUI Design
7.11 Key Events
Software Failure: 2003 Northeast Blackout
8. Arrays
8.1 Array Elements
8.2 Declaring and Using Arrays
8.3 Arrays of Objects
8.4 Command-Line Arguments
8.5 Variable Length Parameter Lists
8.6 Two-Dimensional Arrays
8.7 Polygons and Polylines
8.8 An Array of Color Objects
8.9 Choice Boxes
Software Failure: LA Air Traffic Control
9. Inheritance
9.1 Creating Subclasses
9.2 Overriding Methods
9.3 Class Hierarchies
9.4 Visibility
9.5 Designing for Inheritance
9.6 Inheritance in JavaFX
9.7 Color and Date Pickers
9.8 Dialog Boxes
Software Failure: Ariane 5 Flight 501
10. Polymorphism
10.1 Late Binding
10.2 Polymorphism via Inheritance
10.3 Polymorphism vis Interfaces
10.4 Sorting
10.5 Searching
10.6 Designing for Polymorphism
10.7 Properties
10.8 Sliders
10.9 Spinners
11. Exceptions
11.1 Exception Handling
11.2 Uncaught Exceptions
11.3 The Try-Catch Statement
11.4 Exception Propagation
11.5 The Exception Class Hierarchy
11.6 I/O Exceptions
11.7 Tool Tips and Disabling Controls
11.8 Scroll Panes
11.9 Split Panes and List Views
12. Recursion
12.1 Recursive Thinking
12.2 Recursive Programming
12.3 Using Recursion
12.4 Tiled Images
12.5 Fractals
13. Collections
13.1 Collections and Data Structures
13.2 Dynamic Representations
13.3 Linear Collections
13.4 Non-Linear Data Structures
13.5 The Java Collections API
Appendix A: Glossary
Appendix B: Number S