For courses in object-oriented systems analysis and design.
This text teaches students object-oriented systems analysis and design in a highly practical and accessible way.
Continuing Case Study: The Walden Medical Center
Besides examples that clarify and illustrate each concept or tools, the book follows one case, the Walden Medical Center, from gathering requirements to architecture and implementation. The first three chapters lay the theoretical groundwork for what the rest of the book aims at: a pragmatic roadmap to system analysis and design so that students can see how each concept is related to the others.
MIS Concepts in the Real World
In order to assist students in applying the concepts learned in class to the real world, four other continuing cases include:
- Marketing and subscriptions to sports magazines
- A car dealership
- A pizza shop
- A real estate agency
A major goal of this book is to close the gaps between concepts that are vital to the real development process, but are partially or totally missing from textbooks on system analysis and design. Among them are the following chapters:
- Domain Analysis, or the “missing link” in system development
- Patterns. Increasingly important to the industry but, perhaps, perceived as too difficult to teach in an introductory course—the authors will illustrate that this is not the case
- Reuse & Components. Components, the most important vehicles for reuse, are now an established presence in the industry
- Architecture. The construction of a house cannot start without some sort of an architectural plan and yet many — including practitioners — behave as though an information system can be built without one.
Table of Contents
- I. THE FOUNDATIONS.
- 1. Information Systems.
- 2. The Concept of Object Orientation.
- 3. Methodology.
- II. OBJECT-ORIENTED ANALYSIS.
- 4. Gathering Requirements
- 5. Domain Analysis
- 6. Behavioral Modeling I — Use Cases: The Basics
- 7. Behavioral Modeling II — Developing Use Cases
- 8. Structural Modeling
- 9. Dynamic Modeling
- III. OBJECT-ORIENTED DESIGN.
- 10. The Design Challenge
- 11. Application Design I — Flow & Control
- 12. Application Design II — The User Interface
- 13. Application Design III — Database & Persistence
- 14. Patterns
- 15. Components & Reuse
- 16. Architecture
- 17. Implementation