ISBN | Product | Product | Price CHF | Available | |
---|---|---|---|---|---|
Introduction to Software Engineering Design |
9780321410139 Introduction to Software Engineering Design |
178.90 |
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Introduction to Software Engineering Design introduces software design with an emphasis on design practice at an introductory level using object-oriented analysis and design techniques and UML 2.0. This text provides comprehensive coverage of software engineering design with a focus on the processes, principles, and practices used to design software products. Readers will learn to design software using a wealth of pedagogical tools that include chapter objectives and orientation diagrams, a large running case study, end-of-section quizzes, team projects and end-of-chapter exercises.
** Supporting materials are available on the author's Web site at https://users.cs.jmu.edu/foxcj/Public/ISED/index.htm.
Begins with the discipline of design, generic design processes, and managing design
Covers software product design, including analysis activities such as needs elicitation, documentation, and modeling, and requirements development activities such as requirements documentation, use case modeling, and user interface design
Covers engineering design analysis, including conceptual modeling, and both architectural and detailed engineering design
Introduces and uses UML2 and several other design notations throughout
Includes program examples in Java
Contains over 400 exercises
Provides a wealth of pedagogical features that include learning objectives and orientation diagrams, summaries of key concepts, end-of-section quizzes, a large running case study, team projects, glossary of key terms and appendix
** Supporting materials are available on the author's Web site at https://users.cs.jmu.edu/foxcj/Public/ISED/index.htm.
Part I
Introduction
Chapter 1
A Discipline of Software Engineering Design
1.1 What Is Software Design?
1.2 Varieties of Design
1.3 Software Design in the Life Cycle
1.4 Software Engineering Design Methods*
Further Reading, Exercises, Review Quiz Answers
Chapter 2
Software Design Processes and Management
2.1 Specifying Processes with UML Activity Diagrams
2.2 Software Design Processes
2.3 Software Design Management*
Further Reading, Exercises, Review Quiz Answers
Part II
Software Product Design
Chapter 3
Context of Software Product Design
3.1 Products and Markets
3.2 Product Planning
3.3 Project Mission Statement
3.4 Software Requirements Specification
Further Reading, Exercises, Review Quiz Answers
Chapter 4
Product Design Analysis
4.1 Product Design Process Overview
4.2 Needs Elicitation
4.3 Needs Documentation and Analysis
Further Reading, Exercises, Review Quiz Answers
Chapter 5
Product Design Resolution
5.1 Generating Alternative Requirements
5.2 Stating Requirements
5.3 Evaluating and Selecting Alternatives
5.4 Finalizing a Product Design | |
5.5 Prototyping | |
Further Reading, Exercises, Review Quiz Answers
| |
Chapter 6 | Designing with Use Cases |
6.1 UML Use Case Diagrams | |
6.2 Use Case Descriptions | |
6.3 Use Case Models | |
Further Reading, Exercises, Review Quiz Answers
| |
Part III | Software Engineering Design |
Chapter 7 | Engineering Design Analysis |
7.1 Introduction to Engineering Design Analysis | |
7.2 UML Class and Object Diagrams | |
7.3 Making Conceptual Models | |
Further Reading, Exercises, Review Quiz Answers
| |
Chapter 8 | Engineering Design Resolution |
8.1 Engineering Design Resolution Activities | |
8.2 Engineering Design Principles | |
8.3 Modularity Principles | |
8.4 Implementability and Aesthetic Principles | |
Further Reading, Exercises, Review Quiz Answers
| |
Chapter 9 | Architectural Design |
9.1 Introduction to Architectural Design | |
9.2 Specifying Software Architectures | |
9.3 UML Package and Component Diagrams | |
9.4 UML Deployment Diagrams* | |
Further Reading, Exercises, Review Quiz Answers
| |
Chapter 10 | Architectural Design Resolution |
10.1 Generating and Improving Software Architectures | |
10.2 Evaluating and Selecting Software Architectures | |
10.3 Finalizing Software Architectures | |
Further Reading, Exercises, Review Quiz Answers
| |
Chapter 11 | Static Mid-Level Object-Oriented Design: Class Models |
11.1 Introduction to Detailed Design | |
11.2 Advanced UML Class Diagrams |
11.3 Drafting a Class Model | |
11.4 Static Modeling Heuristics | |
Further Reading, Exercises, Review Quiz Answers
| |
Chapter 12 | Dynamic Mid-Level Object-Oriented Design: Interaction Models |
12.1 UML Sequence Diagrams | |
12.2 Interaction Design Process | |
12.3 Interaction Modeling Heuristics | |
Further Reading, Exercises, Review Quiz Answers
| |
Chapter 13 | Dynamic Mid-Level State-Based Design: State Models |
13.1 UML State Diagrams | |
13.2 Advanced UML State Diagrams* | |
13.3 Designing with State Diagrams | |
Further Reading, Exercises, Review Quiz Answers
| |
Chapter 14 | Low-Level Design |
14.1 Visibility, Accessibility, and Information Hiding | |
14.2 Operation Specification | |
14.3 Algorithm and Data Structure Specification* | |
14.4 Design Finalization | |
Further Reading, Exercises, Review Quiz Answers
| |
Part IV | Patterns in Software Design |
Chapter 15 | Architectural Styles |
15.1 Patterns in Software Design | |
15.2 Layered Architectures | |
15.3 Other Architectural Styles | |
Further Reading, Exercises, Review Quiz Answers
| |
Chapter 16 | Mid-Level Object-Oriented Design Patterns |
16.1 Collection Iteration | |
16.2 The Iterator Pattern | |
16.3 Mid-Level Design Pattern Categories | |
Further Reading, Exercises, Review Quiz Answers
| |
Chapter 17 | Broker Design Patterns |
17.1 The Broker Category | |
17.2 The Façade and Mediator Patterns |
17.3 The Adapter Patterns | |
17.4 The Proxy Pattern* | |
Further Reading, Exercises, Review Quiz Answers
| |
Chapter 18 | Generator Design Patterns |
18.1 The Generator Category | |
18.2 The Factory Patterns | |
18.3 The Singleton Pattern | |
18.4 The Prototype Pattern* | |
Further Reading, Exercises, Review Quiz Answers
| |
Chapter 19 | Reactor Design Patterns |
19.1 The Reactor Category | |
19.2 The Command Pattern | |
19.3 The Observer Pattern | |
Further Reading, Exercises, Review Quiz Answers
| |
Appendices | |
Appendix A | Glossary |
Appendix B | AquaLush Case Study |
Appendix C | References
|
Index |
Software Engineering/Software Design
Introduction to Software Engineering Design, First Edition
Christopher Fox, James Madison University
ISBN:0-321-41013-0
Introduction to Software Engineering Design emphasizes design practice at an introductory level using object-oriented analysis and design techniques and UML 2.0. Readers will learn to use best practices in software design and development. Pedagogical features include learning objectives and orientation diagrams, summaries of key concepts, end-of-section quizzes, a large running case study, team projects, over 400 end-of-chapter exercises, and a glossary of key terms.
This text covers all aspects of software design in four parts:
Part I introduces the discipline of design, generic design processes, and design management
Part II covers software product design, including analysis activities such as needs elicitation and documentation, requirements development activities such as requirements specification and validation, prototyping, and use case modeling
Part III covers engineering design analysis, including conceptual modeling and both architectural and detailed design
Part IV surveys patterns in software design, including architectural styles and common mid-level design patterns
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