Agile Software Development: The Cooperative Game

Alistair Cockburn  
Total pages
October 2006
Related Titles

Product detail

Product Price CHF Available  
Agile Software Development: The Cooperative Game
67.70 not defined

Table of Contents

List of Figures  xi

List of Stories  xvii

Preface  xxi

Preface to Second Edition  xxxi


0          Unknowable and Incommunicable  1

0.1       Unknowable and Incommunicable: Evolution  21


Chapter 1        A Cooperative Game of Invention and Communication  27

Chapter 1.1     A Cooperative Game of  Invention and Communication: Evolution  47


Chapter 2        Individuals  65

Chapter 2.1     Individuals: Evolution  99


Chapter 3        Communication, Cooperating Teams  105

Chapter 3.1     Teams: Evolution  143


Chapter 4        Methodologies  147

Chapter 4.1     Methodologies: Evolution  207


Chapter 5        Agile and Self-Adapting  217

Chapter 5.1     Agile and Self-Adapting: Evolution  241


Chapter 6        The Crystal Methodologies  335

Chapter 6.1     The Crystal Methodologies: Evolution  351


Appendix A      The Agile Software Development Manifesto  367

Appendix A.1   The Agile Software Development Manifesto and the Declaration of Interdependence  379

Appendix B      Naur, Ehn, Musashi  391

Appendix B.1   Naur, Ehn, Musashi: Evolution  427

Appendix C      Afterword  431

Appendix D      Books and References  437


Index  453


Back Cover

“Agile Software Development is a highly stimulating and rich book. The author has a deep background and gives us a tour de force of the emerging agile methods.”

–Tom Gilb


The agile model of software development has taken the world by storm. Now, in Agile Software Development, Second Edition, one of agile's leading pioneers updates his Jolt Productivity award-winning book to reflect all that's been learned about agile development since its original introduction.


Alistair Cockburn begins by updating his powerful model of software development as a “cooperative game of invention and communication.” Among the new ideas he introduces: harnessing competition without damaging collaboration; learning lessons from lean manufacturing; and balancing strategies for communication. Cockburn also explains how the cooperative game is played in business and on engineering projects, not just software development


Next, he systematically illuminates the agile model, shows how it has evolved, and answers the questions developers and project managers ask most often, including


·      Where does agile development fit in our organization?

·      How do we blend agile ideas with other ideas?

·      How do we extend agile ideas more broadly?


Cockburn takes on crucial misconceptions that cause agile projects to fail. For example, you'll learn why encoding project management strategies into fixed processes can lead to ineffective strategy decisions and costly mistakes. You'll also find a thoughtful discussion of the controversial relationship between agile methods and user experience design.


Cockburn turns to the practical challenges of constructing agile methodologies for your own teams. You'll learn how to tune and continuously reinvent your methodologies, and how to manage incomplete communication. This edition contains important new contributions on these and other topics:


·      Agile and CMMI

·      Introducing agile from the top down

·      Revisiting “custom contracts”

·      Creating change with “stickers”


In addition, Cockburn updates his discussion of the Crystal methodologies, which utilize his “cooperative game” as their central metaphor.


If you're new to agile development, this book will help you succeed the first time out. If you've used agile methods before, Cockburn's techniques will make you even more effective.



Dr. Alistair Cockburn is an internationally renowned expert on all aspects of software development, from object-oriented modeling and architecture, to methodology design, to project management and organizational alignment. One of the pioneers who coined the term “agile software development,” he co-authored the 2001 Agile Software Development Manifesto and the 2005 Declaration of Interdependence. Since 1975, he has led projects and taught in places from Oslo to Cape Town, from Vancouver to Beijing. His work has covered topics from design to management to testing, in research, in government, and in industry. His most recent book is Crystal Clear: A Human-Powered Methodology for Small Teams. His books Writing Effective Use Cases and Agile Software Development won back-to-back Jolt Productivity Awards in 2001 and 2002.