Adobe Flash Professional CC Classroom in a Book (2014 release)

Adobe Press
Russell Chun  
Adobe Press
Total pages
August 2014
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Product Edition Date Price CHF Available
Adobe Animate CC Classroom in a Book (2017 release)
1 December 2016 65.00


The 10 project-based lessons in this text show students how to create engaging interactive content with Flash Professional CC (2014 Release). Using step-by-step instructions with projects that build on the knowledge gained in each lesson, students learn the key elements of the Flash interface, including panels, timelines, and frames. From there, students learn how to work with graphics, create and edit symbols, modify text, add interactivity with ActionScript, and incorporate animation and sound into their projects. They also learn how to prepare and export their finished projects for publishing.


This new edition covers innovations in the 2014 Release of Flash Professional CC, including more expressive tools, powerful controls for animation, and robust support for a wider variety of playback platforms. Also covered is the all-new Variable Width tool, which allows students to control the thick-and-thin outlines of their illustrations for more creative graphics and animations. For more advanced control over complex animations, this release integrates a new Motion Editor panel. The Motion Editor panel lets them see how the properties of their animation change over time as curves on a graph. They can change each property independently with Bezier precision, making complicated animations fast and easy. Support for SVG export, WebGL publishing, Macintosh and Windows Projectors, and easy-to-use JavaScript code snippets for HTML5 Canvas projects make Flash the ideal development environment for creative animation and multimedia. Downloadable lesson files are available so students can work along with the book.


Instructor Notes for this title will be available soon on the Pearson Higher Ed site.



Table of Contents

Getting Started
About Classroom in a Book(What’s New(Prerequisites(Installing Flash(Copying the Lesson Files(How to Use the Lessons(Additional Resources
1 Getting Acquainted    
Starting Flash and Opening a File(Creating a new file and Document types(Getting to Know the Workspace(Working with the Library Panel(Understanding the Timeline(Organizing Layers in a Timeline(Using the Properties Inspector(Using the Tools Panel (Undoing Steps in Flash (Object-level undo)(Previewing Your Movie(Modifying the Content and Stage (Saving Your Movie(Finding Resources for Using Flash(Checking for Updates
2 Working with Graphics(Getting Started(Understanding Strokes and Fills(Creating Shapes(Making Selections(Editing Shapes(Using Gradient and Bitmap Fills(Creating Curves(Using Variable Width Strokes(Creating Transparencies(Creating and Editing Text (Export to SVG
3 Creating and Editing Symbols(Getting Started(About Symbols(Creating Symbols(Editing and Managing Symbols (Changing the Size and Position of Instances(Changing the Color Effect of Instances.(Understanding Display Options(Applying Filters for Special Effects(Positioning in 3D Space(Importing Illustrator Files(Importing Photoshop Files
4 Animating Symbols(Getting Started(About Animation(Understanding the Project File(Animating Position(Changing the Pacing and Timing(Animating Transparency(Animating Filters (Animating Transformations(Changing the Path of the Motion(Swapping Tween Targets(Creating Nested Animations (Easing(Animating 3D Motion(Testing Your Movie
5 Advanced Motion Tweening(Using the Motion Editor(Opening the Motion Editor(Collapsing the Motion Editor(Changing the Motion Editor view(Editing the Property curve(Adding a Property curve(Adding a complex ease(Editing the ease curve(Changing the ease value(Adding and deleting anchor points(Removing an ease
6 Animating Shapes and Using Masks(Getting Started(Morphing with Shape Tweens(Using Onion Skinning(Using Shape Hints(Creating Masks(Animating the Mask and Masked Layers
7 Creating Interactive Navigation(Getting Started(About Interactive Movies (Creating Buttons(Understanding ActionScript 3.0(Preparing the Timeline(Adding a Stop Action(Creating Event Handlers for Buttons(Creating Destination Keyframes(Creating a Home Button with Code Snippets (Code Snippets Options(Playing Animation at the Destination(Animated Buttons
8 Using Text(Getting Started(Understanding Static, Dynamic and Input Text (Adding Static Text(Formatting text(Inserting hyperlinks(Embedding fonts(Using device fonts(Creating User-input Text (Changing text in dynamic text fields
9 Working with Sound and Video(Getting Started(Understanding the Project File(Using Sounds(Understanding Flash Video(Using Adobe Media Encoder(Understanding Encoding Options(Playback of External Video(Working with Video and Transparency(Embedding Flash Video(Exporting HD Video
10 Publishing for different platforms(HTML5 Canvas, WebGL, ActionScript 3.0, and AIR(Create an HTML5 Canvas document(Create and edit classic tweens(Recognize unsupported features(Preview HTML5 animation in a browser(Insert and edit JavaScript in the Actions panel(Use HTML5 Canvas snippets(Convert existing Flash documents to an HTML5 Canvas document(Modify publish settings(Understand the output files(Using Adobe Scout(Publish animation for WebGL(Publishing a Projector(Publishing an AIR application(Publishing for a Mobile device(Next Steps


Russell S. Chun is Assistant Professor of Journalism, Media Studies, and Public Relations at Hofstra University. He has more than 20 years of experience in visual communication as a multimedia designer for the sciences and as a consultant to the news industry. He is also a veteran educator, previously teaching at the City University of New York (CUNY) Graduate School of Journalism, where he established and led their curriculum in data journalism. In addition, he served as their Director of Online Education. He has taught at the Columbia University Graduate School of Journalism and at the University of California at Berkeley Graduate School of Journalism, and was the Department Head of the Illustration program at Sessions College for Professional Design. He sat on the 2015 inaugural Data Advisory Group at Macaulay Honors College at the City University of New York to help build their data science curriculum.

He is the published author of over a dozen technical books, interactive, and video products on multimedia software from Adobe, including their official training manuals.

As an independent developer, he's provided instructional design, art direction, storyboarding, and multimedia to organizations such as AsiaSociety,,, and others. His writings have appeared in Macworld, SBS Digital Design,, Poynter, and PBS MediaShift.