Adobe Flash Professional CC Classroom in a Book (2014 release)

Series
Adobe Press
Author
Russell Chun  
Publisher
Adobe Press
Cover
Softcover
Edition
1
Language
English
Total pages
384
Pub.-date
August 2014
ISBN13
9780133927108
ISBN
0133927105
Related Titles


Product detail

Title no longer available

Alternative title

Product Edition Date Price CHF Available
9780134665238
Adobe Animate CC Classroom in a Book (2017 release)
1 December 2016 65.00

Description

The 10 project-based lessons in this text show students how to create engaging interactive content with Flash Professional CC (2014 Release). Using step-by-step instructions with projects that build on the knowledge gained in each lesson, students learn the key elements of the Flash interface, including panels, timelines, and frames. From there, students learn how to work with graphics, create and edit symbols, modify text, add interactivity with ActionScript, and incorporate animation and sound into their projects. They also learn how to prepare and export their finished projects for publishing.

 

This new edition covers innovations in the 2014 Release of Flash Professional CC, including more expressive tools, powerful controls for animation, and robust support for a wider variety of playback platforms. Also covered is the all-new Variable Width tool, which allows students to control the thick-and-thin outlines of their illustrations for more creative graphics and animations. For more advanced control over complex animations, this release integrates a new Motion Editor panel. The Motion Editor panel lets them see how the properties of their animation change over time as curves on a graph. They can change each property independently with Bezier precision, making complicated animations fast and easy. Support for SVG export, WebGL publishing, Macintosh and Windows Projectors, and easy-to-use JavaScript code snippets for HTML5 Canvas projects make Flash the ideal development environment for creative animation and multimedia. Downloadable lesson files are available so students can work along with the book.

 

Instructor Notes for this title will be available soon on the Pearson Higher Ed site.

 

 

Table of Contents

Getting Started
About Classroom in a Book(What’s New(Prerequisites(Installing Flash(Copying the Lesson Files(How to Use the Lessons(Additional Resources
1 Getting Acquainted    
Starting Flash and Opening a File(Creating a new file and Document types(Getting to Know the Workspace(Working with the Library Panel(Understanding the Timeline(Organizing Layers in a Timeline(Using the Properties Inspector(Using the Tools Panel (Undoing Steps in Flash (Object-level undo)(Previewing Your Movie(Modifying the Content and Stage (Saving Your Movie(Finding Resources for Using Flash(Checking for Updates
2 Working with Graphics(Getting Started(Understanding Strokes and Fills(Creating Shapes(Making Selections(Editing Shapes(Using Gradient and Bitmap Fills(Creating Curves(Using Variable Width Strokes(Creating Transparencies(Creating and Editing Text (Export to SVG
3 Creating and Editing Symbols(Getting Started(About Symbols(Creating Symbols(Editing and Managing Symbols (Changing the Size and Position of Instances(Changing the Color Effect of Instances.(Understanding Display Options(Applying Filters for Special Effects(Positioning in 3D Space(Importing Illustrator Files(Importing Photoshop Files
4 Animating Symbols(Getting Started(About Animation(Understanding the Project File(Animating Position(Changing the Pacing and Timing(Animating Transparency(Animating Filters (Animating Transformations(Changing the Path of the Motion(Swapping Tween Targets(Creating Nested Animations (Easing(Animating 3D Motion(Testing Your Movie
5 Advanced Motion Tweening(Using the Motion Editor(Opening the Motion Editor(Collapsing the Motion Editor(Changing the Motion Editor view(Editing the Property curve(Adding a Property curve(Adding a complex ease(Editing the ease curve(Changing the ease value(Adding and deleting anchor points(Removing an ease
6 Animating Shapes and Using Masks(Getting Started(Morphing with Shape Tweens(Using Onion Skinning(Using Shape Hints(Creating Masks(Animating the Mask and Masked Layers
7 Creating Interactive Navigation(Getting Started(About Interactive Movies (Creating Buttons(Understanding ActionScript 3.0(Preparing the Timeline(Adding a Stop Action(Creating Event Handlers for Buttons(Creating Destination Keyframes(Creating a Home Button with Code Snippets (Code Snippets Options(Playing Animation at the Destination(Animated Buttons
8 Using Text(Getting Started(Understanding Static, Dynamic and Input Text (Adding Static Text(Formatting text(Inserting hyperlinks(Embedding fonts(Using device fonts(Creating User-input Text (Changing text in dynamic text fields
9 Working with Sound and Video(Getting Started(Understanding the Project File(Using Sounds(Understanding Flash Video(Using Adobe Media Encoder(Understanding Encoding Options(Playback of External Video(Working with Video and Transparency(Embedding Flash Video(Exporting HD Video
10 Publishing for different platforms(HTML5 Canvas, WebGL, ActionScript 3.0, and AIR(Create an HTML5 Canvas document(Create and edit classic tweens(Recognize unsupported features(Preview HTML5 animation in a browser(Insert and edit JavaScript in the Actions panel(Use HTML5 Canvas snippets(Convert existing Flash documents to an HTML5 Canvas document(Modify publish settings(Understand the output files(Using Adobe Scout(Publish animation for WebGL(Publishing a Projector(Publishing an AIR application(Publishing for a Mobile device(Next Steps

Author

Russell Chun is a multimedia developer, author, and educator specializing in visualizing science, data, and story ideas for the web. He is on the adjunct faculty at City University of New York (CUNY) Graduate School of Journalism where he established and teaches their course in data-driven interactive journalism. He also serves as Department Head of the Illustration degree program at Sessions College for Professional Design. He is the author of several books, interactive and video products on multimedia. Russell earned his Masters degree in Medical and Biological Illustration from the Johns Hopkins University School of Medicine. He currently lives in Brooklyn, NY.