Fundamentals of Game Design

Reihe
New Riders
Autor
Ernest Adams  
Verlag
New Riders
Einband
Softcover
Auflage
3
Sprache
Englisch
Seiten
576
Erschienen
Dezember 2013
ISBN13
9780321929679
ISBN
0321929675
Related Titles


Produktdetail

Artikel Preis SFr Verfügbar  
9780321929679
Fundamentals of Game Design
78.40

Description

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Students will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

Author

Ernest Adams: 22-year veteran of the video game industry as programmer, producer, game designer and design consultant. Founder of the International Game Developers’ Association. Successful Pearson author (New Riders Games and Prentice Hall) since 2003.