Fundamentals of Game Design

Series
New Riders
Author
Ernest Adams  
Publisher
New Riders
Cover
Softcover
Edition
3
Language
English
Total pages
576
Pub.-date
December 2013
ISBN13
9780321929679
ISBN
0321929675
Related Titles


Product detail

Product Price CHF Available  
9780321929679
Fundamentals of Game Design
77.10 approx. 7-9 days

Description

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing.

They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

Table of Contents

  • Introduction
  • 1 Games and Video Games
  • 2 Designing and Developing Games
  • 3 The Major Genres
  • 4 Understanding Your Player
  • 5 Understanding Your Machine
  • 6 Making Money from Your Game
  • Getting an Idea
  • 8 Game Worlds
  • 9 Creative and Expressive Play
  • 10 Character Development
  • 11 Storytelling
  • 12 Creating the User Experience
  • 13 Gameplay
  • 14 Core Mechanics
  • 15 Game Balancing
  • 16 General Principles of Level Design
  • 17 Design Issues for Online Gaming
  • Glossary
  • References
  • Index

Author

Ernest Adams: 22-year veteran of the video game industry as programmer, producer, game designer and design consultant. Founder of the International Game Developers’ Association.