Unreal Engine 4 for Design Visualization

Unreal Engine 4 for Design Visualization - Tom Shannon - 9780134680705 (70)
Series
Addison-Wesley
Author
Tom Shannon  
Publisher
Addison-Wesley
Cover
Softcover
Edition
1
Language
English
Total pages
384
Pub.-date
August 2017
ISBN13
9780134680705
ISBN
0134680707
Related Titles


Product detail

Product Price CHF Available  
9780134680705
Unreal Engine 4 for Design Visualization
55.40 approx. 7-9 days

Description

Unreal Engine 4 for Design Visualization is the first UE4 development guide written for non-gaming professionals and artists, bringing together all the knowledge they need to leverage UE4’s immense power.

 

World-class UE4 expert Thomas B. Shannon first introduces Unreal Engine 4’s components and technical concepts, giving readers a strong foundation for all that comes next. Next, he mentors readers through the entire process of building outstanding visualization content for environment, audiences, and customers -- all with realistic, carefully documented, start-to-finish example projects.

 

Reflecting the questions most often asked about visualization with UE4, Shannon addresses issues ranging from data import and processing to lighting, advanced materials, and rendering. Throughout, all content is written from the perspective of visualization users in architecture, engineering, or science, not gaming. All sample project files may be downloaded at a companion website, as well as bonus video tutorials.

Features

  • Focused, real-world guidance for creating stunning, dynamic non-game visualizations
  • Step-by-step walkthroughs help students master the UE4 tools and technologies most important for visualization
  • Includes detailed, well-documented walkthroughs of several interactive projects, with all project files available for download
  • For all visualization professionals interested in UE4, from moviemakers to doctors, architects to engineers and scientists

Table of Contents

Preface
Part I: Unreal Engine 4 Overview
1 Getting Started with Unreal Engine 4
2 Working with UE4
3 Content Pipeline
4 Lighting and Rendering
5 Materials
6 Blueprints
Part II: Your First UE4 Project
7 Setting Up the Project
8 Populating the World
9 Making It Interactive with Blueprints
10 Packaging and Distribution
Part III: Architectural Visualization Project
11 Project Setup
12 Data Pipeline
13 Populating the World
14 Architectural Lighting
15 Architectural Materials
16 Creating Cinematics with Sequencer
17 Preparing the Level for Interactivity
18 Intermediate Blueprints: UMG Interaction
19 Advanced Blueprints: Material Switcher
20 Final Thoughts