|C Programming Absolute Beginner's Guide||
C Programming Absolute Beginner's Guide
|33.30||approx. 7-9 days|
C Programming Absolute Beginner’s Guide is the fastest way to get comfortable and productive with C11. This friendly, practical book will help the reader do exactly what they want, one incredibly clear and easy step at a time. World-renowned tech tutorial author Greg Perry reveals C11’s power, and helps the reader quickly take advantage of it. He provides step-by-step instructions for every task requiring more than one step, many code samples, and screenshots guiding through complex processes. This guide including how to organise a program, store and display data, and work with variables, operators, I/O, pointers, arrays, and functions. Perry presents updated information on the latest C compilers for Windows, OS X, and Linux, as well as valuable new material on C programming for mobile and game development.
C Programming Absolute Beginner's Guide, Third Edition
Updated for C11
PART I: JUMPING RIGHT IN
1 What Is C Programming, and Why Should I Care?
2 Writing Your First C Program
3 What Does This Do? Clarifying Your Code with Comments
4 Your World Premiere—Putting Your Program’s Results5 Adding Variables to Your Programs
8 Interacting with Users
PART II: PUTTING C TO WORK FOR YOU
9 Crunching the Numbers—Letting C Handle Math for You10 Powering Up Your Variables with Assignments and Expressions
11 The Fork in the Road—Testing Data to Pick a Path12 Juggling Several Choices with Logical Operators
13 A Bigger Bag of Tricks–Some More Operators for Your Programs
PART III: FLESHING OUT YOUR PROGRAMS
14 Code Repeat—Using Loops to Save Time and Effort15 Looking for Another Way to Create Loops
16 Breaking in and out of Looped Code
18 Increasing Your Program’s Output (and Input)19 Getting More from Your Strings
20 Advanced Math (for the Computer, Not You!) .
PART IV: MANAGING DATA WITH YOUR C PROGRAMS
21 Dealing with Arrays22 Searching Arrays
23 Alphabetizing and Arranging Your Data
25 Arrays and Pointers
27 Setting Up Your Data with Structures
PART V: FILES AND FUNCTIONS
28 Saving Sequential Files to Your Computer29 Saving Random Files to Your Computer
30 Organizing Your Programs with Functions
32 Returning Data from Your Functions
A The ASCII Table
B The Draw Poker Program
Greg Perry is a speaker and writer in both the programming and applications sides of computing. He is known for bringing programming topics down to the beginner’s level. Perry has been a programmer and trainer for two decades. He received his first degree in computer science and then earned a Master’s degree in corporate finance. Besides writing, he consults and lectures across the country, including at the acclaimed Software Development programming conferences. Perry is the author of more than 75 other computer books. In his spare time, he gives lectures on traveling in Italy, his second favorite place to be.
Dean Miller is a writer and editor with more than 20 years of experience in both the publishing and licensed consumer product businesses. Over the years, he has created or helped shape a number of bestselling books and series, including Teach Yourself in 21 Days, Teach Yourself in 24 Hours, and the Unleashed series, all from Sams Publishing.