ISBN | Product | Product | Price CHF | Available | |
---|---|---|---|---|---|
Java in 24 Hours, Sams Teach Yourself (Covering Java 9) |
9780672337949 Java in 24 Hours, Sams Teach Yourself (Covering Java 9) |
39.30 |
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In arenas ranging from enterprise development to Android app programming to game development, Java remains one of the world's most popular programming languages. Sams Teach Yourself Java in 24 Hours helps Java beginners gain true mastery over the new Java 9.
In this book's straightforward, step-by-step approach, each lesson builds on everything that's come before, helping readers learn Java's core features and techniques from the ground up. Friendly, accessible, and conversational, this book offers a practical grounding in the language, without ever becoming overwhelming or intimidating.
Coverage includes: learning programming basics; working with data and objects; programming graphical user interfaces; creating interactive web programs; handling errors; writing Internet and mobile apps; and much more.
Java 9 and new features such as JDK modularization are covered in this new edition. The book's examples have been extensively refreshed and updated, with more visual examples and diagrams. This edition of the book continues to use the NetBeans IDE, which has proven to be helpful for readers who don't want to master a command-line environment just to develop Java programs.
Part I Getting Started
1 Becoming a Programmer
2 Writing Your First Program
3 Vacationing in Java
4 Understanding How Java Programs Work
Part II Learning the Basics of Programming
5 Storing and Changing Information in a Program
6 Using Strings to Communicate
7 Using Conditional Tests to Make Decisions
8 Repeating an Action with Loops
Part III Working with Information in New Ways
9 Storing Information with Arrays
10 Creating Your First Object
11 Describing What Your Object is Like
12 Making the Most of Existing Objects
Part IV Moving into Advanced Topics
13 Storing Objects in Data Structures
14 Handling Errors in a Program
15 Creating a Threaded Program
16 Using Inner Classes and Closures
Part V Programming a Graphical User Interface
17 Building a Simple User Interface in Swing
18 Laying Out a User Interface
19 Responding to User Input
Part VI Writing Internet Applications
20 Reading and Writing Files
21 Using Java 9's New HTTP Client
22 Creating Java2D Graphics
23 Creating Minecraft Mods with Java
24 Writing Android Apps
Appendixes
A Using the NetBeans Integrated Development Environment
B Where to Go from Here Java Resources
C This Book's Web Site
D Fixing a Problem with the Android Studio Emulator
Rogers Cadenhead is a writer, computer programmer, and web developer who has written more than 25 books on programming- and Internet-related topics, including Sams Teach Yourself Java in 21 Days. He maintains the Drudge Retort and other websites that receive more than 20 million visits a year. Rogers can be reached on Twitter at @rcade.